

- #Keyshot render alpha ground shadow how to#
- #Keyshot render alpha ground shadow pro#
- #Keyshot render alpha ground shadow mac#
#Keyshot render alpha ground shadow pro#
If you’re a KeyShot Pro user and prefer to work in the Material Graph, connect the texture to your label material’s bump input, and you’ll achieve the same result.įinally, adjust the Bump Height to a positive number to create an embossed or raised effect, and adjust it to a negative number to create a debossed or indented effect.
#Keyshot render alpha ground shadow mac#
In the Label Textures sub-tab, alt+click and drag your Diffuse layer onto the Bump layer (Option+click if you are an Mac user). Once your label has been applied to your preferred location, you’re ready to create your bump texture. Next, position your label in its desired location and scale to your needs. To apply your newly created label to your model in KeyShot, you can either drag and drop the image onto your model and select an option from the pop-up Texture Map Type dialog, drag and drop the image into the Labels list, or select the Add Label icon to the left of the list and add the image from its saved folder. Then, save your image as a PNG with a transparent background. Now, when the bump map is applied, the transition between surface heights will appear slightly graduated to add just a bit more realism to your scene. Add just a bit of blur to your image to feather the edges. Colored images may still work, but white tends to create the best results when adjusting your bump maps. To get started, you’ll first want to create a white version of your logo or graphic. However, labels can act as a sort of secondary material complete with texture map capabilities to add more detail and more flexibility to your model setup. KeyShot Labels are usually used to add decals and graphic detail to your model. I hope I'm wrong.If you’re trying to add some depth to a logo or label in KeyShot, but don’t have the geometry of the graphic modeled on your part, you can easily create the illusion of an embossed or debossed graphic by using a simple bump map.


Keyshot looks nice and much easier but initially seems rather limited in its capabilites. It's fantastic as far as it's capability goes but it's a pig to learn. I've been trying to learn the open source Blender.
#Keyshot render alpha ground shadow how to#
I have no idea how to free position this new ground plane, so I can position it exactly where I need it. Under the Scene tab, I see a new ground plane is listed. I go to Edit / Add Ground Plane, shadows re-appear in the same position indication a new ground plane has been added in the same position as the default ground plane. This default ground plane seems locked to the part so it moves with the part. I go to the Environment tab and untick the ground shadows box and the shadows disappear. When I import the part into KS it comes with the default ground plane at the bottom and shadows being cast on it. Likewise I need to be able to free position the rendered part. I need to be able to free move this "shadow catcher" plane to any position. I want to cast shadows on this wall so need an invisible plane that will show shadows being cast from the rendered part. My rendered part goes up against the "wall" in the photo. I'm using a photo as a backplate (background image). It seems Keyshot doesn't get used for this type of thing much. I'll consider myself lucky if anyone knows how to do this.
